PATCH NOTES
Latest updates, bug fixes, and quality-of-life improvements to the Naruto Mythos TCG Simulator.
v1.4.0
Replays
- Replays now available. You can review your past games, skip thinking delays to review quickly, see hidden cards and the hand your opponent had throughout the game, and step back and forth. Still a bit raw, so we will be looking for feedback. Should be very useful for improving, coaching, streaming, sharing a memorable game, and bug reports.
Bug fixes
- 5-cost Temari can now move herself as part of UPGRADE.
- Akamaru does not return if there is an enemy Kiba.
v1.3.4
UX improvements
- Discard order is implemented. Click the cards in the order in which you want them to go to trash. (Extremely relevant for setting up big 5-cost Sakura plays.)
- If a card gets hidden with power tokens, the power tokens are still displayed on top of the hidden card so it is less confusing.
Ranked
- Added a 2-minute timer for mulligan (so you do not have to wait 15 minutes if someone forgot they queued).
- Opponent names are now displayed in ranked matches — a first step toward more of a profile.
- Discord account binding: you can recover your MMR and account on different devices. Discord remains optional.
Fluff
- Alt arts in the deck builder.
- Redesigned Victory/Defeat screen — game over and MMR gain/loss screens combined.
Bug fixes
- Updated Rashomon to additionally re-evaluate once a new card is placed or an existing locked-in target is hidden.
- Fixed 4-cost Kankuro to allow playing from a hidden card on the field (instead of from hand).
- Kankuro 5-cost now resolves in the correct order when upgraded.
- If you play 6-cost Orochimaru with Sakura's effect, you can choose which target you want to upgrade.
- 5-cost Kidomaru upgrade effect fixed to only trigger once.
- Certain effects were not applying immediately to a newly dropped card (for example Chunin Exam mission). On Chunin Exam, when you drop Ebisu with Sakura 2-cost, you now draw from the +1 as intended.
- Fixed 3-cost Kabuto stolen cards to return per ruling: a character stolen by your opponent stays under your opponent's control until you defeat the character that stole yours; then the stolen character returns to your side in the same mission.
- 3-cost Tenten now asks if you want to defeat a hidden enemy (it could defeat your own if that was the only valid target).
v1.3.1–v1.3.3
Bug fixes
- Sasuke 5-cost no longer shows a skip button.
- Sasuke 7-cost can no longer defeat enemy ninjas unless you defeat one of yours as required.
- When targeting with Nine Tails Destruction to hide ninjas, selected cards glow red for clarity.
- 115/130 Shino: fixed effect to block hiding instead of shielding via self-sacrifice.
- Dosu 3-cost now allows you to look at the hidden card first when you play him from ambush (previously it did not).
- Gaara 3-cost can only hide himself when affected by opponents' effects, not friendly effects.
- You can no longer play 4-cost Shino straight from hand for free.
- Fixed 146/130 Sasuke to not receive three power-up tokens when you do not have the edge token.
- Added missing non-hidden checks for 028/130 Akamaru, 041/130 Tenten, 047/130 Iruka, 102/130 Manda, 113/130 Kiba, 148/130 Kakashi, 131/130 Tsunade.
- Fixed card discarding bug on move effects (for example Kakashi 4-cost copying Ino and targeting a hidden card with the same name as a face-up ninja you control; or Kankuro 4-cost defeating a friendly hidden 5-cost Kankuro when moved to his mission).
- Added retries in case of a mass disconnect event.
v1.3.0
UX improvements
- Added a cost indicator in the left corner; moved the upgrade indicator to the bottom corner.
- Added ranked timer.
- Pop-up (splash animation) of the card that was just played so it is easier to spot what was played on convoluted boards.
- Increased ranked game time from 10 minutes each to 15 minutes each.
- New main menu: Valley of the End with falling sakura petals and spirit bubbles rising.
- Settings: Apply and Close are now separate buttons.
- Added Esc as a hotkey for all Back buttons.
- Hide inactive mission zones to reduce visual clutter.
- Fixed a deck selection bug where a timeout sending your decklist to the opponent could fall back to the wrong deck (Sound Four was index 0) — added retries, more resilience, and a longer timeout.
- Added a Discord link button in-game; it was not very visible on the site alone.
- Export your deck to exburst.dev.
- Config to remember last used deck so you do not need to re-select it every time.
Vs AI fixes
- Fixed AI when playing 5-cost Secret Sakura so it no longer gets stuck.
- Fixed AI to understand 6-cost Shikamaru — the hidden reveal was bricking the AI.
Ranked
- Daily tournament is stable enough to move out of beta.
- Hard-exiting the game (for example Alt+F4) will also deduct MMR now.
Bug fixes
- Bring it Back returns both cards.
- 002/130 (Hiruzen), 007/130, 008/130, 105/130, 125/130, 132/130 Jiraiya — effects that allow you to play for reduced cost now also apply from the field (reveal from hidden counts as play). For example, Jiraiya that allows you to play a summon can also play it from hidden cards locked to that mission.
- 4-cost Rare Tenten can now target both friendly and opponent hidden characters to trigger her effect.
- Fixed 4-cost Kakashi copy effect to copy the full effect chain — for example, copying 4-cost Gaara now resolves the full defeat-in-each-mission flow.
- 112 Choji, 123 Kimimaro, 073 Kin, 056 Kimimaro, 055 Kimimaro, 053 Kabuto, 024 Asuma — when their effect triggers, you cannot skip the discard.
- Updated how play discounts work — for example Gamakichi should allow a Naruto to be played for 1 cost and show as a valid play (not only a refund-style pay-2-get-1-back).
- Updated Sasuke AMBUSH upgrade prompting: first look at the opponent's hand, then decide whether to discard your card in exchange for the opponent's discard. Your discard is not skippable if you choose to trigger the opponent discard.
- Reduced visual bugs in multi-target flows — for example Secret Naruto defeating 5 power then 2 power: the board refreshes so characters that are actually over 2 power no longer look unselectable.
- 078 Kankuro and 060 Kidomaru can move themselves now.
- Fixed 3-cost Kakashi to give +1 for all Team 7 in the same mission lane (opponent included).
- 6-cost Kiba Inuzuka now requires you to hide a friendly Akamaru to get the effect (cannot be skipped).
- Fixed 5-cost Secret Gaara: with zero hidden cards in play it no longer lets you defeat anything — zero is only valid for defeating hidden.
- Fixed most Sound Four effects that were still counting hidden Sound Four friendlies as part of X.
- One-Tail / Orochimaru / Sakon duplicate-name discard rule was triggering after certain movement effects — only the top card's name is considered now.
- Nine Tails Fox Destruction — UPGRADE (↯): multi-select to hide any number of non-hidden characters in play with total power 6 or less (cumulative 6 power per ruling).
- Ino and Sakura effects now also include enemy Team 10 / Team 7 for triggers.
- Rashomon sometimes applied to hidden; it now only looks at face-up cards.
- 4-cost Shino only checks non-hidden Jutsu cards to determine free play from AMBUSH.
- 001 Hiruzen excludes hidden Leaf Village allies from the power-up eligibility.
- Choji upgrade: skipping upgrade no longer doubles the first discarded card.
- 023 Asuma — "Move another Team 10 from this mission" can move the opponent's Team 10.
- Temari upgrade move is no longer restricted to the same mission; you can move to any mission.
- 012 Sakura — you cannot skip the discard.
- Fixed Iruka not being able to move enemy Naruto — he can now.
- Fixed Itachi Mangekyo Sharingan upgrade logic.
- Fixed Secret Sasuke (Heaven Curse Mark) upgrade: defeating a friendly is mandatory.
v1.2.3
New Features
- Friend Match now generates a shareable link — send it to a friend and they'll drop directly into the sim with the match code pre-filled, ready to join.
- Added more entries to the combat log to cover everything happening in the engine.
Bug Fixes
- Akamaru return to hand is now optional.
- Pakkun score move effect is now optional.
v1.2.1
Highlights
- Daily Tournament runs once a day — one EU-friendly time and one NA time. Join a 4-round Swiss tournament. We plan an invitational for daily winners.
- Import your favorite deck from exburst.dev directly into the sim with one click — find a deck, click Play, choose Mythos TCG Sim, and test on ladder or vs AI before locals. Thanks to u/trakan for the quick integration.
- Added localization for French, Italian, Spanish, and German. Native speakers welcome to review translations (German already covered).
- Challenge link: get a direct link to your friend match from the sim — share it in chat or Discord so friends can connect without copying codes.
Bug fixes
- Shikamaru 6-cost now blocks revealing hidden cards instead of playing them.
- 4-cost Haku upgrade effect fixed.
- Fixed 3-cost Sasuke to show the opponent's hand in online play when you are the client (not the host).
- Fixed a tournament bug where sometimes after a bye you would not get matched again.
- Fixed 2-cost Sakura not drawing when the opponent had Team 7.
- Fixed 6-cost Kiba not asking whether to trigger the effect and not always defeating friendly Akamaru.
- Fixed 3-cost Shikamaru to allow targeting last-played characters in any mission, not only his mission.
- Windows client resolution issue fixed — 1080p and 1440p should work properly now.
- Added more combat log entries for clarity.
v1.1.2
Bug Fixes
- Fixed Kakashi copy 7c Itachi effect — opponent was only discarding cards but not drawing.
- Ino take-control effect could lead to cards with duplicate names on the same mission lane, bypassing validation.
- MSS 05 return is now mandatory if able.
- Secret Sakura "loop" fixed — trying to play an invalid card would cause the effect prompt to repeat.
Quality of Life
- Added an "upgraded indicator" — you can now distinguish which cards were upgraded vs. played directly (relevant for other card effects).
- Trash is viewable now.
- Select-card-from-hand prompt includes a mini card image for reference.
- Card effect quick-view is part of the card effect prompt now (magnifying glass icon).
- Minimized user effect prompt is now 50% transparent so it no longer blocks scores and other info.
- Auto-skip "I have to go" when no hidden cards are in play.
v1.1.1
New Features
- Web build can now host friend matches — invite a friend and try it out!
Core Rule Fixes
- Allow a hidden reveal into an upgrade.
- Allow playing same-name card as hidden in same mission lane (hidden cards have no name).
Bug Fixes
- For cards that can upgrade on top of multiple characters (Orochimaru/Sakon), the upgrade wasn't always targeting the card the user dropped on.
- 090/130 Itachi effect fixed.
- Fixed Sasuke 107/130 to prompt where to move characters instead of moving them automatically.
- Fixed incorrect point values on certain missions — all missions now give accurate points as shown on the mission card.
- Kakashi/Sakon copy effect fixes per FAQ.
- 4-cost Gaara instant fixed — was not defeating hidden cards.
- Fixed cards that were getting buffs from hidden cards.
- Ino can now take control of a hidden card (hidden have 0 power).
- "Take control" handled properly — if the source of the control gets hidden, leaves play, or changes sides, the target returns to its owner.
Online
- Fixed gaps in netcode and made it more robust.
- Fixed games getting stuck in mulligan phase.
Quality of Life
- New blue aura on cards to signal which card is the source of a user effect prompt.
- Player turn is now also indicated by mission lanes changing color (active player has orange mission zones).
- Eligible-for-effect-target aura changed to green to avoid clashing with new orange mission zones.
- Power indicator and ambush buttons are bigger.
- Increased contrast between game elements.
- Card zoom now includes card data as text alongside the card art — easier to read on smaller resolutions.
- Combat log starts minimized for more space and a cleaner look.
- Sim is now ~57 MB — down from ~400 MB, so it loads much faster.